![]() You can still use the ideal-putt cam to pick your ideal approach angle (but why can't you turn this option off in online matches?), but putting doesn't seem to be as automatic a process as on current-gen systems. Judging the break seems tougher this go-around, however. The putting controls are unchanged from the console versions of Tiger 06, and as a result, judging distance is still too easy. And that feels more like golf to us than Tiger Woods for consoles has in a long time. ![]() The added sensitivity of the left analog stick coupled with the power-boost switch means that even routine shots have a chance-however slight-of going awry. Challenge in the game of golf comes from every angle-from the course itself, from the competitors playing against you, and yes, from your constant struggles with your own swing. We're big fans of this subtle but effective control tweak. Just like our real-life golf swing, it doesn't look very good, but it works. Eventually we modified our virtual swing by using our right hand to boost on the left button, which freed our left hand up to concentrate on the backswing and follow-through. It took us aback at first, and we shanked plenty of balls into the woods as we got used to it. As a result, maintaining a disciplined, solid backswing with the left analog while rapidly boosting on the left button is very difficult. Things get more complex when you compound that with the second control tweak: The power-boost and spin-boost controls have been assigned to the left button on the 360 controller. If you aren't mindful of your swing, you can shank a ball to the left or right with relative ease. The first is that the sensitivity of the left stick seems to have been upped considerably this time around, meaning it's more difficult to nail a straight shot. Though swinging the club is controlled the same way, two significant changes keep things feeling fresh. ![]() Perhaps it's a function of the courses found in the game-the tight, hazardous confines of TPC at Sawgrass comes immediately to mind-but applying spin to the ball has never seemed more important than it is here. The shape stick works just as promised, and there seems to be more of an emphasis on its use here on the 360. The left analog controls your backswing, while the right analog stick is used to influence the spin and fade or draw of the ball when it's struck. The dual-analog swing system from the PS2 and Xbox versions is still used here. ![]() In Tiger 06 for the 360, you have fewer features, but considerably more challenge. Because of all this, you had a lot of great features that you just didn't stick with for very long. One putts were commonplace, 300-yard drives straight down the middle of the fairway were routine, and the competition you faced didn't frequently play much like PGA Tour pros. What the game lacked, however, was any sort of serious challenge. Tiger Woods 06 for the Xbox and PS2 was a matured and well-developed title, with plenty of game modes and a tuned-up control system that added some life to a swing mechanic that had gotten stale over a few iterations. Now Playing: Tiger Woods PGA Tour 06 Video Review By clicking 'enter', you agree to GameSpot's ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |